The robots are closing in. Make room.

No Room to Breath is a pixel-art arena-shooter prototype inspired by Robotron: 2084 and Berzerk, with survivors-like upgrades between waves. Rescue humans, stack your build, and survive the robot swarm.

A larger arena and new robot threats

Fight across a 640 × 360 gameplay arena in Normal, NR2B, and Berzerk: twice the width and height, with the robots keeping their original pixel sizes. More room to move means more space for enemy formations and hazards.

Four new enemy families join the swarm: flanking Pincers, charging Lancers, splitting Fissions, and mine-laying Riveters. Normal and NR2B now cycle through nine distinct enemy themes before SHUTTER on wave 10, repeating that rhythm in later boss loops.

Build your own arsenal

Choose from 39 upgrades, including three automatic secondary weapons: chain lightning from the Arc Cannon, homing missiles from the Seeker Launcher, and close-range bursts from the Pulse Emitter. Upgrade them alongside your main gun, passive effects, and Shield, Dash, and Hyperspace abilities.

Prefer to focus on movement? Turn on MAIN AUTOFIRE in Settings to let the main gun aim and shoot automatically. Manual aiming is the default, and you can take over by firing manually. Charged Shot recharges while you keep firing, adding a heavy volley at a fixed interval.

Survive the next round

Normal and one-hit NR2B modes build toward three-stage boss fights. Each defeated boss adds another reinforcement round to later ordinary waves. Reinforcements arrive after a clear or a timer, so stronger upgrades have more enemies to contend with. Berzerk mode takes the fight through rooms, walls, exits, and pursuing robots.

Controls

  • Keyboard and mouse: WASD to move; mouse to aim; hold left click to fire.
  • Active abilities: Left Shift for Shield, Space for Dash, E for Hyperspace, once acquired.
  • Menus: Enter or Space to start and confirm. Use A/D or the number keys 1–5 to select an upgrade, then confirm.
  • Gamepad: left stick to move; right stick to aim and fire. LB for Shield, RB for Dash, LT for Hyperspace.
  • Touch: left thumb to move; right thumb to aim and fire. Double-tap left for Shield, double-tap right for Dash, or briefly tap with both thumbs for Hyperspace.

Optional main-gun autofire works alongside the automatic secondary weapons. Your setting and existing unlocks are saved in this browser.

This is an evolving prototype. Feedback on the larger rooms, new enemy patterns, weapon balance, and touch controls is welcome.

Updated 3 hours ago
Published 3 days ago
StatusPrototype
PlatformsHTML5
AuthorHarles93
GenreShooter
Made withUnity
TagsAI Generated, Survivor-like, Twin Stick Shooter
AI DisclosureAI Assisted, Code, Graphics, Sounds, Text

Development log

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